Beta 2.9 Pre-Release: Reducing the punishment


After receiving some feedbacks, I decided it was time to mature the fail state of Recolonizer from a simple INSTA-KILL which can be quite unnerving and unnecessarily punishing... So I replaced it with:

Getting colonized

A survival mission: Once you lose a location, you lose access to the cannons and building spots.

When you're colonized, you lose. How do you get colonized? The enemy needs to lower your flag. Simple! But changes the dynamic completely. It takes time to lower the flag, which I can control, having a finer tune on the difficulty of a given level / security of a given area.

What about maps where you have multiple flags?

Depends on the map; in siege-type situations, a breach represents a loss: If any of your flags is lowered, you lose.

In survival-type situations, as long as you hold on to something, it's mission accomplished.

Access ships earlier

I noticed nobody commented about the ships in the game, which are a bit of an interesting tower; I figured nobody got far enough to unlock it. So I moved to unlocking the most basic harbour, defensive ship, and collection ship in the tutorial itself.

And also modified the tutorial to be less wordy, and to be a bit more visual. And of course, also introduce the harbor tower.


Also made some UI improvements, such as little red arrows so you have an idea of what ships are outside of view to better manage your defenses. And displaying the cannons range on hover, and stats on click.

Files

recolonizer-macos-beta.zip 237 MB
Version 6 8 days ago
recolonizer-webgl-beta.zip Play in browser
Version 14 5 days ago
recolonizer-windows-beta.zip 239 MB
Version 5 8 days ago

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