
Recolonizer – Tower Defense
AHOY! PIRATES AND REVOLUTIONARIES ALL!
Build cannons and launch explosive barrels to defend against difficult hordes of imperial ships! Upgrade your cannons strategically and optimize your economy to prevail. Will you defend your land, or will you be... recolonized?
Read more on recolonizer.com
A wide arsenal at your disposal
Over the past few months I've added quite a few different cannons to help you protect your land. Here's a few of them:
Take control!
Of your keyboard and mouse, but soon joystick and phone, and...
[Click/Tap] Interact (Build, Select cannon to upgrade, collect loot, etc...)
[E] Next Location
[Q] Previous Location
[M] Map
If you have any feedback, let us know by submitting a feedback form!
Updated | 3 days ago |
Status | In development |
Platforms | HTML5, Windows, macOS |
Rating | Rated 4.3 out of 5 stars (4 total ratings) |
Author | forloopcowboy |
Genre | Strategy |
Made with | Unity, Blender, Adobe Photoshop |
Tags | Alternate History, Automation, Family Friendly, Indie, Low-poly, Pirates, Tower Defense |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download NowName your own price
Click download now to get access to the following files:
recolonizer-macos-beta.zip 237 MB
Version 6
recolonizer-windows-beta.zip 239 MB
Version 6
Development log
- Beta 2.9 Pre-Release: Reducing the punishment3 days ago
- Beta 2.9 Pre-Release: Introducing the booty looter (no joke)7 days ago
- Beta 2.9 Pre-Release: Introducing speedrunning14 days ago
- Beta 2.9 Pre-Release: A new HOT tower is coming...14 days ago
- Beta 2.9 Pre-Release: A big refactor and a proper soundtrack!16 days ago
- Beta 2.8 - New projectile, day-night cycles, game settings menu.23 days ago
- Future plans: Story mode, progression system, official release!25 days ago
- Beta 2.7 - Graphical updates, version migration, and some great news!26 days ago
Comments
Log in with itch.io to leave a comment.
a really fun game! has a lot of charm.
the choice to make it so the loot had to be clicked on was really interesting, it sometimes distracted me from things going on elsewhere. I would consider a different system, but I could see how it adds to the experience
thank you Mr Gatsby! I have heard negative feedback on the money collection thing, so look forward to a ship that helps you automate that in a future update! The distraction factor is intentional and adds to the pressure but I feel like you should have a way to mitigate it. Thank you for playing!
I posted some feedback here: https://itch.io/t/4640590/bunny-bunker-needs-some-feedback-and-i-will-do-a-test-...
Sorry for the slow reply. Here is the video and the playback. A bit embaressing.. I recorded it friday, but somehow forgot to upload it and post it here :D
What I liked:
The great upgrade and combination of the different towers, and how they compliment each other.
The upgrades and how there was small changes, and I really had to use my head to find out what to update. The fixed position to build towers on, made me think really hard on what tower to place where.
What I would improve:
The UI could need some polish and the transparency of what is going on. As examples, when zooming out, the "pick a location" were covering towers, so I was unable to access all of my towers.
Picking up the booty from the ships could be improved. Few suggestions: Instead of clicking, just move your mouse over it, or make a rowboat that collects the booty, in combination, so you can still click if you want the booty fast, but if you are busy, then the rowboat will get it for you eventually.
Watch the video for all of the feedback
Hey Mr. Polyspice!
Thank you so much for taking the time to play and review Recolonizer! I am happy to hear you enjoyed your experience, and I am thankful for the relevant feedback you provided.
I responded to your comments in more detail in the original thread, so I won't repeat myself here.
I hope that next time you play it, most of your concerns will be dealt with.
Best,
FLC