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Devlog
Recolonizer (Tower Defense)
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Devlog
Beta 2024.11.9 - Branding! And guidance.
November 12, 2024
by
forloopcowboy
#main-menu, #branding
Ahoy, Captains and Conquerors! Gather 'round, ye hardy souls, for the latest installment of Recolonizer ! Version Beta 2024.11.9 is here, so fasten your cutlasses and straighten those tri-corner hats...
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Beta 2024.11.8 - TWO NEW CANNONS! BATTLE REPORT STATS SCREEN!!
November 10, 2024
by
forloopcowboy
Beta 2024.11.8 Check out this incredible invention of the 1700s... To Our Most Esteemed Defenders of the Colony, Before delving into the particulars of this newest version, I must extend my sincerest...
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Beta 2024.11.5 - Level Rebalance and Magenta Canyon!
November 08, 2024
by
forloopcowboy
#new-visuals, #cannon-level
So long, impossible level 2... After hearing the cries of nearly all playtesters about the insane difficulty of the first level, I decided to do something about it. I changed the design process for th...
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Beta 2024.11.4 - UI Overhaul Continued
November 07, 2024
by
forloopcowboy
#damage-numbers, #upgrade-stars
I can summarize this release as several UI improvements. I'm too tired to elaborate further than: You can now see cannons even if they're behind the scenery You can see how much you've upgraded the ca...
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Beta 2024.11.1 - Complete UI overhaul, time-travel corrections, and other user feedback addressed!
November 04, 2024
by
forloopcowboy
#bug-fixes, #ui
It's official! I will make this a serious project! And as any serious project, this one has a kanban board ! Go check it out to see what I'm working on next! Release 2024.11.1 This release is a collec...
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Alpha v2024.10.5 - Visual effects and performance improvements
October 19, 2024
by
forloopcowboy
#performance, #pooling, #vfx
There is not much to talk about for this release, but there was a lot of work involved in it. In summary, I looked at the core elements of the cannons and decided to implement some visual effects to h...
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Alpha v2024.10.4.1 - Addressing player feedback
October 18, 2024
by
forloopcowboy
#patch
Fixing up some glaring gameplay issues During a recent playtest with a good friend of mine, I noticed a few important frustrations arising from his gameplay: Deleting towers is too easy, and you can e...
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Alpha v2024.10.4 - Some quality of life features...
October 18, 2024
by
forloopcowboy
#balance-updates
Addressing feedback and enabling control In case you weren't aware, this game is composed of many different features, components, and bits of code I've built over the years for several unfinished prot...
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Alpha v2024.10.3 - New Cannon!
October 17, 2024
by
forloopcowboy
#shotgun, #alpha, #new-cannon
A NEW CANNON APPEARS... THE GRAPESHOOTER! As the mechanics of the tower defense begin to take shape, and the UI lets you do most things the cannons already can do (cough cough, still unable to change...
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